Imperial Nobleman


Attributes: Agility d8, Smarts d4, Spirit d4, Strength d10, Vigor d6
Skills: Fighting d10, Healing d4, Intimidation d6, Notice d6, Shooting d8
Pace: 6, Parry: 7, Toughness: 10(4), Charisma: 0
Languages: Imperial, Trades
Gear: Katana d10 (Str+d6+2), Shortsword d10 (Str+d6), English Longbow d8 (2d6, 15/30/60), Unarmed
Strike d10 (Str), Chain Sleeves (+ 2), Pot Helm (+ 3), 1 Week’s Rations, (20x) Arrow, Backpack, Flint and
Steel, Quiver, Torch, Waterskin
Magic Items: Magic Breastplate (+ 4) Armor Bonus: + 1; Potion of Healing
•Brawny: + 1 Tough; Load limit is 8 times Str
•Rich: Three times starting funds; High annual salary
•Two-Fisted: Ignore multi-action penalty on attacks with 2 weapons
•Agile: Start with d6 Agility
•Anemic: -2 Vigor to resist fatigue, poison, etc.
•Big Mouth: Can’t keep secrets; Discloses plans and info
•Greedy: Argues over all treasure



Adventures of the Dread Sea MercutioR13 MercutioR13