Local Youth


Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Climbing d6+2, Fighting d6, Lockpicking d8+2, Notice d4, Persuasion d6, Shooting d6, Stealth d8,Streetwise d6
Pace: 6, Parry: 6, Toughness: 6(1),Charisma: 0
Gear: Dagger d6 (Str+d4), Unarmed Strike d6 (Str), Sling d6 (Str+d4, 4/8/16), Leather Armor (+1), Backpack, Blanket, Candle, Lockpicks, (20x) Sling Stone, Torch, Waterskin
Special Abilities:
•Curious: Must check out everything and solve all mysteries
•Phobia (Dark): Irrational fear; -2/-4 Trait tests
•Poverty: Start with half money; Lose half of money regularly
•Acrobat: +2 on acrobatic maneuvers; +1 Parry if no encumbrance
•Quick: Redraw initiative cards of 5 or lower
•Thief: +2 Climb, Lockpick, and Stealth (urban areas only)



Adventures of the Dread Sea MercutioR13 MercutioR13