Jask Derindi

Shackled Tribesman


Jask is a middle-aged, plain-looking Ivory Tribesman with hair starting to gray and watery eyes. When the PCs first meet him on the beach, all he has are ragged clothes and manacles that bind his wrists behind his back. As far as Jask knows, the keys to his bonds were lost in the shipwreck.
Race: Ivory Savannah Tribesman
Attributes: Agility d8, Smarts d6, Spirit d10, Strength d4, Vigor d8
Skills: Faith (Arcane) d10, Fighting d6, Healing d6+2, Knowledge: Arcana d4, Knowledge: Geography d6, Knowledge: Legends & Lore d6, Survival d6, Throwing d6, Tracking d6
Pace: 6, Parry: 5, Toughness: 6, Charisma: 0
Gear: Unarmed Strike d6 (Str), Handcuffs / Manacles, Tattered Rags
Edges:* Arcane (Path of Enlightenment); Arcane Resistance (+ 2 on resistance rolls/2 points Armor); Healer (+ 2 on all Healing rolls; 5 companions gain + 2 natural healing)
Hindrances: Code of Honor; Enemy
Arcane Powers: Armor; Boost/Lower Trait; Darksight; Environmental Protection


Jask Derindi

Adventures of the Dread Sea MercutioR13 MercutioR13