Tag: Rules

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  • Magic of the Dread Sea

    The magic in the world isn't of the high fantasy type. In the Dread Sea Dominions you won’t find wizards throwing fireballs or turning into dragons. Magic tends to be more subtle, often dark, but by no means less powerful.

    The following types of …

  • Path of Enlightenment

    The followers of the Path of Enlightenment are usually monks from the far country of Lhoban. Through discipline, intensive training and meditation, they are capable of incredible feats. They maintain that their powers aren’t truly magical and any man, …

  • Lotusmastery

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    Lotus masters are skilled men who spend their life studying the incredible effects of Lotus, the strange …

  • Sorcery

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    Sorcery is a very dangerous type of magic. The sorcerer, through arcane invocations and unholy rites, asks the …

  • New Rules

    In order to give the game a truly "Sword & Sorcery" feel the following rules from the _Beast & Barbarians_ Core Book.

    *Savings*

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  • Character Creation

    Great heroes are more than a collection of statistics and numbers, but in a game system this is certainly where they begin. Grab a "character sheet":http://wydawnictwogramel.pl/download/SWDE_BB_sheet.pdf and get started!

    For help "jump starting" …

  • Reputation

    During a typical Sword and Sorcery campaign, characters will amass fewer tangible rewards for their efforts (such as gold, land and magical items) than characters in most fantasy settings. They are more likely to be fleeing the country after an …

  • Insanity

    *Roll d6*

    1. *Afraid* The fear takes you, as well as the urge to flee. * You must try to move at least 5” (25')away from enemies. * You can only move while within 25 ft. of any enemy; you cannot attack until you are more than 5” (25') away.

  • Heroic Healing

    *Heroic Healing*

    !(media-item-align-center){width:600px;height:300px;}//db4sgowjqfwig.cloudfront.net/assets/285476/Heroic_Healing.jpg?1390098936(Heroic_Healing.jpg)! After a fight, each hero is allowed an unmodified Vigor roll. With a success, …

  • Extreme Actions

    Extreme Actions

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    The Dread Sea Dominions are a place where heroes die with a sword in the …

  • Sorcery Critical Failures Table

    !(media-item-align-center){width:900px;height:300px;}//db4sgowjqfwig.cloudfront.net/assets/288260/Failed_Sorcery.jpg?1390681963(Failed_Sorcery.jpg)! On a failed sorcery roll ( _1 on the casting die_ ), the sorcery must roll 1d20 and consult the table …

  • Rune Magic

    !(media-item-align-center){width:800px;height:200px;}//db4sgowjqfwig.cloudfront.net/assets/288675/Rune_Casting.jpg?1390777387(Rune_Casting.jpg)! *Requirements*: Novice, *Arcane Skill*: Special (see below) (Smarts) *Starting Power Points:* N/A * …

  • Area of Effect

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    *Without Battlemats/Maptools* Without exact placement of pogs or miniatures it’s tricky to know how …

  • Survival

    *SURVIVAL*

    PCs finding themselves stranded and lost in the distant wilderness are subject to situations unlike any they've faced before. Not only do the need to fear animals, monsters, and other “creatures,” they must also survive the …